Magic Deck Lists
by TPKATSA


Last Updated December 10, 2018










Serras and Knights
1 Lyra Dawnbringer
4 Serra Angel
4 Angel of Jubilation
4 Benalish Marshal
4 Knight of Meadowgrain
4 Student of Warfare
1 Sol Ring
4 Swords to Plowshares
3 Disenchant
3 Griffin Guide
2 Always Watching
2 Spirit Link
2 Righteousness
2 Holy Day
1 Karakas
19 Plains


Shivan Dragons
4 Shivan Dragon
4 Scourge of Valkas
4 Skyship Stalker
4 Dragonlord's Servant
4 Bloodmark Mentor
4 Lightning Bolt
4 Temur Battle Rage
4 Run Amok
3 Swiftboot Boots
3 Basilisk Collar
1 Ruby Medallion
1 Sol Ring
1 Hammerheim
19 Mountain




Wizards & Agents
1 Arcanis, the Omnipotent
1 Azami, Lady of Scrolls
4 Apprentice Wizard
4 Viral Drake
4 Fog Bank
4 Blighted Agent
1 Swiftfoot Boots
1 Sol Ring
1 Bloodforged Battleaxe
1 Sapphire Medallion
4 Bonesplitter
4 Unsummon
4 Counterspell
4 Snap
2 Followed Footsteps
1 Tolaria
19 Island


Elves & Snakes
4 Taunting Elf
4 Llanowar Elves
4 Blight Mamba
4 Glistener Elf
4 Giant Growth
4 Berzerk
4 Titanic Growth
4 Invigorate
4 Naturalize
4 Fog
20 Forest






Hippies and Vamps
4 Ghastlord of Fugue
4 Hypnotic Specter
4 Vampire Nighthawk
4 Knight of Infamy
4 Will-O-The-Wisp
4 Hero's Downfall
4 Dark Ritual
4 Bad Moon
4 Tainted Strike
4 Go for the Throat
1 Urborg
19 Swamp




Birds
4 Aven Brigadier
4 High Sentinels of Arashin
4 Stalwart Aven
4 Soulcatcher
4 Aven Squire
4 War Falcon
1 Sol Ring
1 Pearl Medallion
3 Disenchant
2 Ring of Thune
2 Felidar Umbra
2 Reprisal
2 Swords to Plowshares
2 Brave the Elements
4 Always Watching
1 Angel's Grace
20 Plains

Mixed Knights
4 Knight Exemplar
4 Silverblade Paladin
4 Accorder Paladin
4 Knight of Meadowgrain
4 Lone Rider
4 Bonesplitter
4 Swords to Plowshares
4 Brave the Elements
4 Griffin Guide
2 Invoke the Divine
2 Always Watching
20 Plains

Protected Knights
4 Knight Exemplar
4 Mirran Crusader
4 Fiendslayer Paladin
4 Silver Knight
4 White Knight
1 Sol Ring
1 Pearl Medallion
4 Swords to Plowshares
4 Armored Ascension
4 Always Watching
2 Basilisk Collar
2 Brave the Elements
2 Disenchant
20 Plains

Kitties
1 Felidar Sovereign
1 Odric, Lunarch Martial
4 Regal Caracal
1 Jazal Goldmane
3 Leonin Warleader
4 Skyhunter Skirmisher
4 Adorned Pouncer
4 Sacred Cat
1 Basilisk Collar
2 Dawn Charm
4 Armored Ascension
4 Always Watching
4 Swords to Plowshares
2 Disenchant
2 Dawn Charm
1 Sol Ring
20 Plains

Thunder Dragons
4 Thundermaw Hellkites
4 Thunderbreak Regent
4 Ball Lightning
4 Kiln Fiend
4 Bloodmark Mentor
4 Lightning Bolt
4 Temur Battle Rage
4 Brute Force
2 Seething Song
2 Firebreathing
2 Basilisk Collar
1 Sol Ring
1 Ruby Medallion
20 Mountain

Liege Double-Strike
1 Tiana, Ship's Caretaker
2 Balefire Liege
4 Firemane Avenger
4 Hearthfire Hobgoblin
4 Swiftblade Vindicator
4 Figure of Destiny
4 Lightning Helix
4 Griffin Guide
4 Scourge of the Nobilis
4 Lightning Bolt
1 Sol Ring
2 Loxodon Warhammer
2 Disenchant
4 Plateau
8 Mountain
8 Plains




TPKATSA'S Easy Beginner's Magic Tips for 60-card creature-based decks:

Make your deck strategy simple and quick to play.

Run 20-22 mana-producing lands.

Basic lands are generally best — and fastest.

Have relatively few creatures that cost 5 or more mana to cast.

Include mana ramp for creatures that cost 6 or more to cast. Sol Ring is an excellent choice.

Dedicate at least 6 non-creature cards to defense/removal (to include getting rid of pesky artifacts and enchantments).

Tribal is especially good when playing White but can also be effective in other colors.

Build your deck so that you will have something to do during each of the first 4 or 5 turns.

Get a creature "in the air" (i.e. flying) quickly.

Non-creature cards that cost 4 or more mana should be game-changers and/or decisive.

If you don't play a creature on turn 1, you should have a strong creature on turn 2.

Run cheap but effective instants to help push your creatures through.

Understand the concept of "the Stack" in Magic — last in, first out.

Vigilance, i.e. not tapping to attack, is the best creature ability in my opinion because you can attack on your turn and block on your opponent's turn.

Trample gets damage through to the opponent when he blocks with prevent/protect creatures.

Planeswalkers should not be included in your creature count.
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